Back to the idea

Secret Lab Obby: Game Design Doc

An Obby game set in a Secret Lab world focused on Team Missions, but the exit moves every round.

Core loop

Clear a stage, hit the checkpoint, and unlock a harder section; team missions adds a new obstacle type every 5 to 10 stages.

Monetization plan (suggested prices)

Retention hook

New stage pack every week with a badge for finishing it, plus a 7-day login streak that pays out team missions boosts.

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1. Why: team missions needs extra systems (saving, UI, and balancing).