Back to the idea

Space Tycoon: Game Design Doc

A Tycoon game set in a Space world focused on Fishing, but you must keep a balloon from popping.

Core loop

Droppers earn cash, cash buys upgrades that earn more cash, and fishing unlocks a second income stream; rebirth resets the plot for a permanent multiplier.

Monetization plan (suggested prices)

Retention hook

Rebirth tiers that unlock new plot themes, plus a visible progress bar toward the next big unlock.

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1.