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Cyberpunk Tycoon: Game Design Doc

A Tycoon game set in a Cyberpunk world focused on Vehicle Customization, but everything is breakable.

Core loop

Droppers earn cash, cash buys upgrades that earn more cash, and vehicle customization unlocks a second income stream; rebirth resets the plot for a permanent multiplier.

Monetization plan (suggested prices)

Retention hook

Weekly limited-time building only buyable during the event, plus server-wide goals that everyone works on together.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: vehicle customization needs extra systems (saving, UI, and balancing); the twist ("but everything is breakable") is technically tricky.