Back to the idea

Candy Land Tycoon: Game Design Doc

A Tycoon game set in a Candy Land world focused on Pet Collecting, where you play as the villain.

Core loop

Droppers earn cash, cash buys upgrades that earn more cash, and pet collecting unlocks a second income stream; rebirth resets the plot for a permanent multiplier.

Monetization plan (suggested prices)

Retention hook

Offline earnings that pile up while players are away (capped at a few hours), plus friend bonuses (extra rewards when playing with friends).

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1.