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Moon Base Tycoon: Game Design Doc

A Tycoon game set in a Moon Base world focused on Delivery Runs, but the floor is lava.

Core loop

Droppers earn cash, cash buys upgrades that earn more cash, and delivery runs unlocks a second income stream; rebirth resets the plot for a permanent multiplier.

Monetization plan (suggested prices)

Retention hook

Weekly limited-time building only buyable during the event, plus a 7-day login streak that pays out delivery runs boosts.

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1.