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Snow Globe Simulator: Game Design Doc

A Simulator game set in a Snow Globe world focused on Card Collecting, where the weather changes everything.

Core loop

Do the core action to earn currency, spend it on gear and pets that make you faster at card collecting, unlock the next zone, then rebirth for multipliers.

Monetization plan (suggested prices)

Retention hook

Weekly event zone with an exclusive pet, plus friend bonuses (extra rewards when playing with friends).

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: card collecting needs extra systems (saving, UI, and balancing).