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Treehouse Village Simulator: Game Design Doc

A Simulator game set in a Treehouse Village world focused on Egg Hatching, but everything is breakable.

Core loop

Do the core action to earn currency, spend it on gear and pets that make you faster at egg hatching, unlock the next zone, then rebirth for multipliers.

Monetization plan (suggested prices)

Retention hook

Daily reward chest with a streak bonus, plus a visible progress bar toward the next big unlock.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: the twist ("but everything is breakable") is technically tricky.