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Mushroom Kingdom Simulator: Game Design Doc

A Simulator game set in a Mushroom Kingdom world focused on Base Defense, where the map is a giant kitchen and you're a crumb.

Core loop

Do the core action to earn currency, spend it on gear and pets that make you faster at base defense, unlock the next zone, then rebirth for multipliers.

Monetization plan (suggested prices)

Retention hook

Daily reward chest with a streak bonus, plus a visible progress bar toward the next big unlock.

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1.