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Moon Base Simulator: Game Design Doc

A Simulator game set in a Moon Base world focused on Hot Air Ballooning, but every coin you collect makes you bigger.

Core loop

Do the core action to earn currency, spend it on gear and pets that make you faster at hot air ballooning, unlock the next zone, then rebirth for multipliers.

Monetization plan (suggested prices)

Retention hook

Limited-time egg that rotates every update, plus a visible progress bar toward the next big unlock.

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1.