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Wizard Academy Simulator: Game Design Doc

A Simulator game set in a Wizard Academy world focused on Building, but you bounce instead of walk.

Core loop

Do the core action to earn currency, spend it on gear and pets that make you faster at building, unlock the next zone, then rebirth for multipliers.

Monetization plan (suggested prices)

Retention hook

Daily reward chest with a streak bonus, plus a 7-day login streak that pays out building boosts.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: building needs extra systems (saving, UI, and balancing).