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High School RPG: Game Design Doc

An RPG game set in a High School world focused on Card Collecting, but your shadow fights alongside you.

Core loop

Take a quest, fight and explore with card collecting, earn XP and loot, then gear up for a harder region or boss.

Monetization plan (suggested prices)

Retention hook

Seasonal gear sets that rotate each update, plus a weekly High School event with one exclusive cosmetic.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: card collecting needs extra systems (saving, UI, and balancing).