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Fast Food Kitchen RPG: Game Design Doc

An RPG game set in a Fast Food Kitchen world focused on Crafting, where the server votes on the next challenge.

Core loop

Take a quest, fight and explore with crafting, earn XP and loot, then gear up for a harder region or boss.

Monetization plan (suggested prices)

Retention hook

Seasonal gear sets that rotate each update, plus a weekly Fast Food Kitchen event with one exclusive cosmetic.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: crafting needs extra systems (saving, UI, and balancing).