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Dragon Valley RPG: Game Design Doc

An RPG game set in a Dragon Valley world focused on Magic Spells, where NPCs remember what you did.

Core loop

Take a quest, fight and explore with magic spells, earn XP and loot, then gear up for a harder region or boss.

Monetization plan (suggested prices)

Retention hook

Daily quests and a weekly world boss, plus server-wide goals that everyone works on together.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: the twist ("where NPCs remember what you did") is technically tricky.