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Pizza Planet Tower Defense: Game Design Doc

A Tower Defense game set in a Pizza Planet world focused on Robot Building, but you swap bodies with a random player.

Core loop

Place and upgrade towers to survive waves, earn coins, then use them to unlock new towers built around robot building for harder maps.

Monetization plan (suggested prices)

Retention hook

Weekly challenge map with modifiers, plus a weekly Pizza Planet event with one exclusive cosmetic.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: robot building needs extra systems (saving, UI, and balancing); the twist ("but you swap bodies with a random player") is technically tricky.