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Candy Land Tower Defense: Game Design Doc

A Tower Defense game set in a Candy Land world focused on Robot Building, but you can only move when the lights are off.

Core loop

Place and upgrade towers to survive waves, earn coins, then use them to unlock new towers built around robot building for harder maps.

Monetization plan (suggested prices)

Retention hook

Weekly challenge map with modifiers, plus friend bonuses (extra rewards when playing with friends).

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: robot building needs extra systems (saving, UI, and balancing).