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Jungle Temple Tower Defense: Game Design Doc

A Tower Defense game set in a Jungle Temple world focused on Shopkeeping, where every level is a different art style.

Core loop

Place and upgrade towers to survive waves, earn coins, then use them to unlock new towers built around shopkeeping for harder maps.

Monetization plan (suggested prices)

Retention hook

Limited event towers earned through play, plus a visible progress bar toward the next big unlock.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: the twist ("where every level is a different art style") is technically tricky.