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Underwater Survival: Game Design Doc

A Survival game set in an Underwater world focused on Team Missions, but the music controls the obstacles.

Core loop

Gather resources, craft tools and shelter, survive the night's threat, then push further out using team missions to find rarer materials.

Monetization plan (suggested prices)

Retention hook

Weekly world seed or weather event, plus friend bonuses (extra rewards when playing with friends).

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: team missions needs extra systems (saving, UI, and balancing).