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Ninja Dojo Survival: Game Design Doc

A Survival game set in a Ninja Dojo world focused on Boss Raids, but the day lasts only 60 seconds.

Core loop

Gather resources, craft tools and shelter, survive the night's threat, then push further out using boss raids to find rarer materials.

Monetization plan (suggested prices)

Retention hook

Persistent base that grows over sessions, plus a weekly Ninja Dojo event with one exclusive cosmetic.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: boss raids needs extra systems (saving, UI, and balancing).