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Ancient Egypt Survival: Game Design Doc

A Survival game set in an Ancient Egypt world focused on Robot Building, but you can rewind time once per round.

Core loop

Gather resources, craft tools and shelter, survive the night's threat, then push further out using robot building to find rarer materials.

Monetization plan (suggested prices)

Retention hook

Day counter leaderboard (longest survival), plus friend bonuses (extra rewards when playing with friends).

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: robot building needs extra systems (saving, UI, and balancing); the twist ("but you can rewind time once per round") is technically tricky.