Back to the idea

Medieval Roleplay: Game Design Doc

A Roleplay game set in a Medieval world focused on Monster Taming, where you have to protect a baby dragon.

Core loop

Pick a job, earn in-game cash, spend it on homes, vehicles, and outfits, and use monster taming as a shared activity that sparks stories.

Monetization plan (suggested prices)

Retention hook

House customization saved between sessions, plus a visible progress bar toward the next big unlock.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: monster taming needs extra systems (saving, UI, and balancing).