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Cloud Kingdom Roleplay: Game Design Doc

A Roleplay game set in a Cloud Kingdom world focused on Team Missions, but you are tiny.

Core loop

Pick a job, earn in-game cash, spend it on homes, vehicles, and outfits, and use team missions as a shared activity that sparks stories.

Monetization plan (suggested prices)

Retention hook

Weekly server events (parade, storm, festival), plus a weekly Cloud Kingdom event with one exclusive cosmetic.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: team missions needs extra systems (saving, UI, and balancing).