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Penguin Iceberg Roleplay: Game Design Doc

A Roleplay game set in a Penguin Iceberg world focused on Vehicle Customization, where every level is a different art style.

Core loop

Pick a job, earn in-game cash, spend it on homes, vehicles, and outfits, and use vehicle customization as a shared activity that sparks stories.

Monetization plan (suggested prices)

Retention hook

New items and a small map area every update, plus a visible progress bar toward the next big unlock.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: vehicle customization needs extra systems (saving, UI, and balancing); the twist ("where every level is a different art style") is technically tricky.