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Train Station Roleplay: Game Design Doc

A Roleplay game set in a Train Station world focused on Mining, but it's procedurally generated.

Core loop

Pick a job, earn in-game cash, spend it on homes, vehicles, and outfits, and use mining as a shared activity that sparks stories.

Monetization plan (suggested prices)

Retention hook

Weekly server events (parade, storm, festival), plus a weekly Train Station event with one exclusive cosmetic.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: the twist ("but it's procedurally generated") is technically tricky.