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Underwater Roleplay: Game Design Doc

A Roleplay game set in an Underwater world focused on Shopkeeping, but the day lasts only 60 seconds.

Core loop

Pick a job, earn in-game cash, spend it on homes, vehicles, and outfits, and use shopkeeping as a shared activity that sparks stories.

Monetization plan (suggested prices)

Retention hook

Weekly server events (parade, storm, festival), plus friend bonuses (extra rewards when playing with friends).

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1.