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Candy Land Roleplay: Game Design Doc

A Roleplay game set in a Candy Land world focused on Vehicle Customization, but you can only move when the lights are off.

Core loop

Pick a job, earn in-game cash, spend it on homes, vehicles, and outfits, and use vehicle customization as a shared activity that sparks stories.

Monetization plan (suggested prices)

Retention hook

New items and a small map area every update, plus friend bonuses (extra rewards when playing with friends).

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: vehicle customization needs extra systems (saving, UI, and balancing).