Back to the idea

Shopping Mall Roleplay: Game Design Doc

A Roleplay game set in a Shopping Mall world focused on Card Collecting, but the camera is top-down.

Core loop

Pick a job, earn in-game cash, spend it on homes, vehicles, and outfits, and use card collecting as a shared activity that sparks stories.

Monetization plan (suggested prices)

Retention hook

New items and a small map area every update, plus a weekly Shopping Mall event with one exclusive cosmetic.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: card collecting needs extra systems (saving, UI, and balancing).