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Farm Roleplay: Game Design Doc

A Roleplay game set in a Farm world focused on Building, but everything is breakable.

Core loop

Pick a job, earn in-game cash, spend it on homes, vehicles, and outfits, and use building as a shared activity that sparks stories.

Monetization plan (suggested prices)

Retention hook

New items and a small map area every update, plus a visible progress bar toward the next big unlock.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: building needs extra systems (saving, UI, and balancing); the twist ("but everything is breakable") is technically tricky.