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Dinosaur Island Puzzle: Game Design Doc

A Puzzle game set in a Dinosaur Island world focused on Building, where the leader of the server sets the rules.

Core loop

Learn a rule, solve rooms that combine it with building, earn stars for speed or efficiency, and unlock the next world.

Monetization plan (suggested prices)

Retention hook

Star collection for 100% completion, plus server-wide goals that everyone works on together.

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1. Why: building needs extra systems (saving, UI, and balancing).