Back to the idea

Toy Store Puzzle: Game Design Doc

A Puzzle game set in a Toy Store world focused on Building, but you must work together.

Core loop

Learn a rule, solve rooms that combine it with building, earn stars for speed or efficiency, and unlock the next world.

Monetization plan (suggested prices)

Retention hook

Community puzzle of the week, plus a 7-day login streak that pays out building boosts.

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1. Why: building needs extra systems (saving, UI, and balancing).