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Medieval Horror: Game Design Doc

A Horror game set in a Medieval world focused on Crafting, where you have to protect a baby dragon.

Core loop

Explore a dark map, collect items using crafting, avoid or outsmart the threat, and escape before the timer runs out.

Monetization plan (suggested prices)

Retention hook

Multiple endings and hidden lore collectibles, plus server-wide goals that everyone works on together.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: crafting needs extra systems (saving, UI, and balancing).