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Cyberpunk Horror: Game Design Doc

A Horror game set in a Cyberpunk world focused on Boss Raids, but time stops when you stop moving.

Core loop

Explore a dark map, collect items using boss raids, avoid or outsmart the threat, and escape before the timer runs out.

Monetization plan (suggested prices)

Retention hook

Hard mode and badges for flawless escapes, plus server-wide goals that everyone works on together.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: boss raids needs extra systems (saving, UI, and balancing).