Back to the idea

Arctic Tundra Horror: Game Design Doc

A Horror game set in an Arctic Tundra world focused on Parkour, but gravity is inverted.

Core loop

Explore a dark map, collect items using parkour, avoid or outsmart the threat, and escape before the timer runs out.

Monetization plan (suggested prices)

Retention hook

Multiple endings and hidden lore collectibles, plus a weekly Arctic Tundra event with one exclusive cosmetic.

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1.