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Space Racing: Game Design Doc

A Racing game set in a Space world focused on Weather Control, where you play as the villain.

Core loop

Race a short track, earn cash by placement, then spend it on parts and paint; weather control adds an extra layer to every lap.

Monetization plan (suggested prices)

Retention hook

Weekly time trials with ghost replays, plus a visible progress bar toward the next big unlock.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: weather control needs extra systems (saving, UI, and balancing).