Back to the idea

Space Fighting: Game Design Doc

A Fighting game set in a Space world focused on Weather Control, where every 10 minutes a boss invades.

Core loop

Pick a fighter, win rounds with combos and weather control, earn currency, and unlock new fighters and cosmetics.

Monetization plan (suggested prices)

Retention hook

Ranked ladder with seasonal titles, plus a visible progress bar toward the next big unlock.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: weather control needs extra systems (saving, UI, and balancing).