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Ninja Dojo Fighting: Game Design Doc

A Fighting game set in a Ninja Dojo world focused on Monster Taming, but it's all inside a video game console.

Core loop

Pick a fighter, win rounds with combos and monster taming, earn currency, and unlock new fighters and cosmetics.

Monetization plan (suggested prices)

Retention hook

Ranked ladder with seasonal titles, plus server-wide goals that everyone works on together.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: monster taming needs extra systems (saving, UI, and balancing).