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Dinosaur Island Fighting: Game Design Doc

A Fighting game set in a Dinosaur Island world focused on Size Changing, but every round has a random rule.

Core loop

Pick a fighter, win rounds with combos and size changing, earn currency, and unlock new fighters and cosmetics.

Monetization plan (suggested prices)

Retention hook

Ranked ladder with seasonal titles, plus a visible progress bar toward the next big unlock.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version.