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Bug World Fighting: Game Design Doc

A Fighting game set in a Bug World world focused on Mech Piloting, but everything is breakable.

Core loop

Pick a fighter, win rounds with combos and mech piloting, earn currency, and unlock new fighters and cosmetics.

Monetization plan (suggested prices)

Retention hook

Daily challenges tied to specific fighters, plus a visible progress bar toward the next big unlock.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: mech piloting needs extra systems (saving, UI, and balancing); the twist ("but everything is breakable") is technically tricky.