Back to the idea

Train Station Adventure: Game Design Doc

An Adventure game set in a Train Station world focused on Pet Collecting, but everything is made of jelly.

Core loop

Explore a region, solve its secrets with pet collecting, earn a new movement tool, and use it to reach the next area.

Monetization plan (suggested prices)

Retention hook

Collectible tracker for 100% completion, plus friend bonuses (extra rewards when playing with friends).

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1.