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Jungle Temple Adventure: Game Design Doc

An Adventure game set in a Jungle Temple world focused on Trading, where pets give you superpowers.

Core loop

Explore a region, solve its secrets with trading, earn a new movement tool, and use it to reach the next area.

Monetization plan (suggested prices)

Retention hook

Weekly treasure hunt with a rotating hiding spot, plus a visible progress bar toward the next big unlock.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: trading needs extra systems (saving, UI, and balancing).