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Ancient Egypt Adventure: Game Design Doc

An Adventure game set in an Ancient Egypt world focused on Magic Spells, where your choices change the map.

Core loop

Explore a region, solve its secrets with magic spells, earn a new movement tool, and use it to reach the next area.

Monetization plan (suggested prices)

Retention hook

Collectible tracker for 100% completion, plus a 7-day login streak that pays out magic spells boosts.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: the twist ("where your choices change the map") is technically tricky.