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Mushroom Kingdom Adventure: Game Design Doc

An Adventure game set in a Mushroom Kingdom world focused on Boss Raids, where the server votes on the next challenge.

Core loop

Explore a region, solve its secrets with boss raids, earn a new movement tool, and use it to reach the next area.

Monetization plan (suggested prices)

Retention hook

New region every update, plus a 7-day login streak that pays out boss raids boosts.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: boss raids needs extra systems (saving, UI, and balancing).