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Viking Village Adventure: Game Design Doc

An Adventure game set in a Viking Village world focused on Crafting, where friends can stack on each other's heads.

Core loop

Explore a region, solve its secrets with crafting, earn a new movement tool, and use it to reach the next area.

Monetization plan (suggested prices)

Retention hook

New region every update, plus a 7-day login streak that pays out crafting boosts.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: crafting needs extra systems (saving, UI, and balancing).