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Ghost Ship Escape Room: Game Design Doc

An Escape Room game set in a Ghost Ship world focused on Grappling Hooks, but gravity is inverted.

Core loop

Enter a themed room, find clues, solve locks that use grappling hooks, and escape before time runs out to unlock the next room.

Monetization plan (suggested prices)

Retention hook

Hard mode with fewer hints, plus a visible progress bar toward the next big unlock.

Scope

Solo weekend. A small, focused escape room you can prototype solo in a weekend and polish over a week.