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Toy Store Escape Room: Game Design Doc

An Escape Room game set in a Toy Store world focused on Time Trials, but you can't jump.

Core loop

Enter a themed room, find clues, solve locks that use time trials, and escape before time runs out to unlock the next room.

Monetization plan (suggested prices)

Retention hook

New room every few weeks, plus a visible progress bar toward the next big unlock.

Scope

Solo weekend. A small, focused escape room you can prototype solo in a weekend and polish over a week.