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Bug World Escape Room: Game Design Doc

An Escape Room game set in a Bug World world focused on Building, but you can rewind time once per round.

Core loop

Enter a themed room, find clues, solve locks that use building, and escape before time runs out to unlock the next room.

Monetization plan (suggested prices)

Retention hook

New room every few weeks, plus a visible progress bar toward the next big unlock.

Scope

A few weeks. Expect a few weeks of solo work (or a weekend with a small team) to reach a playable, monetized v1. Why: building needs extra systems (saving, UI, and balancing); the twist ("but you can rewind time once per round") is technically tricky.