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Toy Store Hide and Seek: Game Design Doc

A Hide and Seek game set in a Toy Store world focused on Time Trials, with a leaderboard for chaos.

Core loop

Hide or seek in short rounds, use time trials to win, earn coins, and unlock disguises and taunts.

Monetization plan (suggested prices)

Retention hook

Weekly limited disguise, plus server-wide goals that everyone works on together.

Scope

Solo weekend. A small, focused hide and seek you can prototype solo in a weekend and polish over a week.