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Pirate Cove Party Games: Game Design Doc

A Party game set in a Pirate Cove world focused on Card Collecting, but the camera is top-down.

Core loop

Jump into a rotating minigame, compete with card collecting, earn points across rounds, and spend coins on cosmetics.

Monetization plan (suggested prices)

Retention hook

Daily minigame quests, plus friend bonuses (extra rewards when playing with friends).

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: card collecting needs extra systems (saving, UI, and balancing).