Back to the idea

Medieval Battle Royale: Game Design Doc

A Battle Royale game set in a Medieval world focused on Cannon Launching, where the server votes on the next challenge.

Core loop

Drop in, loot, survive the shrinking zone using cannon launching, and earn XP and cosmetics whether you win or not.

Monetization plan (suggested prices)

Retention hook

Daily challenges, plus a 7-day login streak that pays out cannon launching boosts.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version.