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Haunted Mansion Battle Royale: Game Design Doc

A Battle Royale game set in a Haunted Mansion world focused on Size Changing, where every 10 minutes a boss invades.

Core loop

Drop in, loot, survive the shrinking zone using size changing, and earn XP and cosmetics whether you win or not.

Monetization plan (suggested prices)

Retention hook

Daily challenges, plus a weekly Haunted Mansion event with one exclusive cosmetic.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version.