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Sky Islands Battle Royale: Game Design Doc

A Battle Royale game set in a Sky Islands world focused on Weather Control, but you bounce instead of walk.

Core loop

Drop in, loot, survive the shrinking zone using weather control, and earn XP and cosmetics whether you win or not.

Monetization plan (suggested prices)

Retention hook

Limited-time modes on weekends, plus a 7-day login streak that pays out weather control boosts.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: weather control needs extra systems (saving, UI, and balancing).